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Effects of modeling software on fifth-grade students' construction of computer-based models: A classroom study comparing two software designs.

机译:建模软件对五年级学生基于计算机的模型构建的影响:一项对两种软件设计进行比较的课堂研究。

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One promising approach to supporting science learning focuses on the creation and use of computer-based models that represent how and why things work. Activities with models and simulations have the potential to help children organize, develop, test, and refine their ideas about science, enabling robust understanding of science concepts. In this study, I explore the ways in which the design of modeling software affects the cognitive, social, and design processes in which students engage when creating models. I address these issues in the context of a modeling environment called EcoWorlds, which allows learners to create models of imaginary animals and ecosystems.; My analysis focuses on a specific design task that is part of the modeling process. I compare two versions of the EcoWorlds software that differ in several respects: the role of the software in introducing background knowledge; the types of constraints the software imposes on student expression; and the ways in which the software guides students to think scientifically. I look at the effects of these software design decisions on two aspects of the learning environment that reflect opportunities for learning: the types of conversations students have while engaged in the activity, and students' ability to express their ideas about animals in the software. I also consider the way in which these design decisions affect the ability of teachers to incorporate model-building activities in typical elementary school classrooms. The results suggest that the version of the software that provides students with background knowledge about the domain creates more opportunities for learning than does the more open-ended version of the software.
机译:一种支持科学学习的有前途的方法集中于创建和使用基于计算机的模型,这些模型表示事物的工作方式和原因。带有模型和模拟的活动有可能帮助儿童组织,发展,测试和完善其关于科学的观念,从而使他们对科学概念有深刻的理解。在本研究中,我探索了建模软件的设计如何影响学生在创建模型时参与的认知,社交和设计过程的方式。我在名为EcoWorlds的建模环境中解决了这些问题,该环境允许学习者创建虚拟动物和生态系统的模型。我的分析集中在建模过程中的特定设计任务上。我比较了两个不同版本的EcoWorlds软件版本:软件在引入背景知识中的作用;该软件对学生表达施加的限制类型;以及该软件指导学生科学思考的方式。我研究了这些软件设计决策对学习环境的两个方面的影响,这些方面反映了学习的机会:学生在参加活动时所进行的对话的类型,以及学生在软件中表达有关动物的想法的能力。我还考虑了这些设计决策如何影响教师将模型构建活动纳入典型小学教室的能力。结果表明,与更为开放的软件版本相比,为学生提供有关该领域的背景知识的软件版本创造了更多的学习机会。

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