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Direct versus indirect emotional consequences on the Iowa Gambling Task

机译:爱荷华州赌博任务的直接或间接情感后果

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摘要

The Iowa Gambling Task has been widely used in the assessment of neurological patients with ventro-mesial frontal lesions. The Iowa Group has claimed that the Gambling Task is too complex for participants to follow using cognition alone, so that participants must rely on emotion-based learning systems (somatic markers). The present study investigates whether similar tasks can be performed without direct somatic markers. In a 'Firefighter' task closely matched to the classic Gambling Task, participants evaluate the performance of others so that they experience reward and punishment indirectly. In contrast to the gradual improvement in performance seen on the classic Iowa Gambling Task, participants on the Firefighter Task showed no learning effect, mirroring the performance of patients with ventro-mesial frontal lesions, and suggesting that the task is very difficult to perform without direct somatic marker information. The use of this task as empirical measure of 'empathy' are discussed.
机译:爱荷华州的赌博任务已被广泛用于评估腹侧额叶额叶病变的神经系统患者。爱荷华州小组声称,赌博任务过于复杂,以至于参与者无法单独使用认知来跟踪,因此参与者必须依赖基于情感的学习系统(身体标记)。本研究调查是否可以在没有直接体细胞标记物的情况下执行类似的任务。在与经典赌博任务非常匹配的“消防员”任务中,参与者评估他人的表现,从而间接体验奖励和惩罚。与经典的爱荷华州赌博任务中看到的绩效逐渐提高相反,参加消防员任务的参与者没有学习效果,反映了腹额额叶额叶病变患者的表现,这表明如果没有直接的话,这项任务很难执行体细胞标记信息。讨论了使用该任务作为“同理心”的经验度量。

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