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Virtual simulations and serious games in a laptop-based university Gauging faculty and student perceptions

机译:基于笔记本电脑的大学中的虚拟模拟和严肃游戏衡量教师和学生的看法

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摘要

Purpose - Gaming and interactive virtual simulation environments support a learner-centered educational model allowing learners to work through problems acquiring knowledge through an active, experiential learning approach. To develop effective virtual simulations and serious games, the views and perceptions of learners and educators must be assessed and taken into account, regarding their use in the classroom. This paper aims to present the results of two surveys conducted to assess faculty and student perceptions. Design/methodology/approach - Both surveys were conducted at University of Ontario Institute of Technology. The surveys were made available to students and faculty members via a link on an institute-wide internal course management system. Findings - Results indicate that students and educators appreciate the use of virtual simulations and serious games, but care must be taken to ensure that they are relevant to the course material and that educators are familiar with their use to assist students, should problems arise. Originality/value - This is the first study of its kind conducted at a laptop-based university and the results are important when considering the development of virtual simulations and serious games for teaching and learning.
机译:目的-游戏和交互式虚拟仿真环境支持以学习者为中心的教育模型,使学习者可以通过积极的体验式学习方法来解决获取知识的问题。为了开发有效的虚拟模拟和严肃的游戏,必须评估并考虑学习者和教育者在教室中的使用情况。本文旨在介绍两项评估教师和学生看法的调查的结果。设计/方法/方法-两项调查均在安大略大学技术学院进行。通过研究所范围内的内部课程管理系统上的链接,向学生和教职员工提供了调查表。调查结果-结果表明,学生和教育工作者喜欢使用虚拟模拟和严肃的游戏,但必须注意确保它们与课程材料相关,并且在出现问题时,教育工作者应熟悉其用于协助学生的使用。原创性/价值-这是在基于笔记本电脑的大学中进行的首次此类研究,在考虑开发虚拟仿真和严肃的教学用游戏时,结果非常重要。

著录项

  • 来源
    《Interactive technology and smart education》 |2011年第2期|p.106-119|共14页
  • 作者单位

    Faculty of Business and Information Technology,University of Ontario Institute of Technology, Oshawa, Canada and Health Education Technology Research Unit (HETRU),University of Ontario Institute of Technology, Oshawa, Canada;

    Faculty of Health Sciences, University of Ontario Institute of Technology,Oshawa, Canada and Health Education Technology Research Unit (HETRU),University of Ontario Institute of Technology, Oshawa, Canada;

    Steinberg Morton Hope & Israel LLp, Toronto, Canada;

    SickKids Learning Institute, The Hospital for Sick Children,Toronto, Canada and Department of Pediatrics and The Wilson Centre, Faculty of Medicine,University of Toronto, Toronto, Canada;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    virtual learning environment; game-based learning; computer games; experiential learning; laptops; universities; students; perception;

    机译:虚拟学习环境;基于游戏的学习;电脑游戏;体验式学习;笔记本电脑大学;学生们;知觉;

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