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3-D pose presentation for training applications

机译:用于训练应用的3-D姿势演示

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Purpose - In the authors' experience, the biggest issue with pose-based exergames is the difficulty in effectively communicating a three-dimensional pose to a user to facilitate a thorough understanding for accurate pose replication. The purpose of this paper is to examine options for pose presentation. Design/methodology/approach - The authors examine three methods of presentation and feedback to determine which provides the user with the greatest improvement in performance. An on-body sensor network system was used to measure success rates, and address the challenges and issues that arise throughout the process. Findings - A three-dimensional interface allows for full control of the camera, and after conducting all of the experiments, the importance of this feature became exceedingly apparent. Though other elements of feedback were able to illustrate specific problem areas, the camera rotation improved some success rates by more than double. Research limitations/implications - Refinements of visual feedback methods during training could include determining the ideal position for the camera to view the avatar after the rotation to maximize pose comprehension. Future research could also include working towards providing the participant with more specific instructions, verbally or symbolically. Originality/value - In a traditional setting, such as a yoga class, a physically present moderator would provide coaching to participants who struggled with pose reproduction. However, for obvious reasons, this cannot be implemented in a computer-based training setting. This research begins to examine what is the necessary user interface for activities that are traditionally very closely monitored.
机译:目的-根据作者的经验,基于姿势的exergames的最大问题是难以有效地将三维姿势传达给用户以促进对准确姿势复制的透彻理解。本文的目的是研究姿势表示的选项。设计/方法/方法-作者研究了三种表示和反馈方法,以确定哪种方法可以为用户带来最大的性能改进。人体传感器网络系统用于测量成功率,并解决整个过程中出现的挑战和问题。发现-三维界面可完全控制相机,并且在进行所有实验后,此功能的重要性变得异常明显。尽管反馈的其他元素也可以说明特定的问题区域,但相机旋转可以使成功率提高两倍以上。研究局限性/含义-训练过程中视觉反馈方法的改进可包括确定旋转后相机观看化身的理想位置,以最大程度地理解姿势。未来的研究还可能包括努力向参与者提供口头或象征性的更具体的说明。独创性/价值-在传统环境中(例如瑜伽课),一位身临其境的主持人将为与姿势再现苦恼的参与者提供指导。但是,出于明显的原因,这不能在基于计算机的培训环境中实现。这项研究开始研究什么是传统上非常严密监视的活动所必需的用户界面。

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