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Real-life classroom scenario of m-learning improvements using features of Massive Multiplayer Online Games and Instructional Design

机译:利用大规模多人在线游戏和教学设计功能改善移动学习的现实课堂场景

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摘要

We have developed a prototype system of integrating immersive elements from Massive Multiplayer Online Games (MMOG) and systematic principles of Instructional Design (ID) Methodology into Mobile learning (m-learning), in order to counter m-learning's preceding problems of low motivational level towards learning and weak standards to deliver the learning environment. Experiments were conducted on the prototype system with volunteered students to produce notable results for further analysis. This paper reports on the comparison of academic test results obtained between an existing m-learning system and our developed proposed system, conducted in a real-life classroom scenario.
机译:我们已经开发了一个原型系统,该系统将大规模多人在线游戏(MMOG)的沉浸式元素和教学设计(ID)方法论的系统原理集成到移动学习(m-learning)中,以应对m-learning先前存在的动机低的问题向学习和弱标准提供学习环境。在志愿者系统的原型系统上进行了实验,以产生显着的结果,供进一步分析。本文报告了在现实的课堂情景中进行的现有移动学习系统与我们开发的拟议系统之间获得的学术测试结果的比较。

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