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Simulation of Skulduggery in a Multi-Agent System

机译:多代理系统中的枪法仿真

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In a testing session, students may want to use the information of other students, which is cheating. The authors of this paper develop an artificial society to model and simulate this situation. They consider two control factors to increase the incentive of students to not cheat. The first factor is the penalty for similarity between responses (as much as two answer-sheets of two students are the same, their final grades decrease). The second factor is the observers who look into the students and do not allow the observed students to cheat. In this model, agents participate in a test based on their level of knowledge, location and two above factors, deciding whether or not to cheat. These components are used to formulate the utility function. Taking advantage of the developed artificial society, the authors now study the above factors affecting the amount of cheating in a test session.
机译:在测试阶段,学生可能想使用其他学生的信息,这是作弊行为。本文的作者建立了一个人工社会来对这种情况进行建模和模拟。他们考虑了两个控制因素来增加学生不作弊的动机。第一个因素是回答之间相似性的惩罚(只要两个学生的两个答卷相同,他们的最终成绩就会降低)。第二个因素是观察者,他们看着学生,不允许被观察的学生作弊。在此模型中,特工根据其知识水平,位置和以上两个因素参与测试,以确定是否作弊。这些组件用于制定效用函数。利用发达的人工社会,作者现在在测试环节中研究上述影响作弊量的因素。

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