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Creating Digital Games for Elderly Players

机译:为老年玩家创建数字游戏

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摘要

Digital games represent a popular leisure activity among large parts of the population, and an increasing amount of casual and social games aims to include new target audiences such as adult gamers. Research results imply that an increasing amount of adult players regularly engages with digital games (Griininger et al., 2008). Moreover, case studies suggest various positive effects of playing digital games on elderly persons, e.g. regarding the overall emotional well-being (Jung et al., 2009) and a reduction of the depression risk (Rosenberg et al., 2010) among institutionalized elderly. Furthermore, first attempts towards the integration of digital games as leisure activity at nursing homes show a generally high acceptance of entertainment technologies among senior citizens and imply that digital games have a potential of fostering social interaction as well as physical activity among elderly (Ulbrecht et al., 2010).
机译:数字游戏代表了大部分人口中流行的休闲活动,越来越多的休闲和社交游戏旨在吸引新的目标受众,例如成人游戏玩家。研究结果表明,越来越多的成年玩家会定期进行数字游戏(Griininger等,2008)。此外,案例研究还显示了玩数字游戏对老年人的各种积极影响,例如老年人。关于整体住院患者的整体情绪健康(Jung等,2009)和抑郁风险的降低(Rosenberg等,2010)。此外,首次尝试将数字游戏整合为养老院中的休闲活动显示出老年人对娱乐技术的普遍认可,这意味着数字游戏具有促进老年人社交活动和体育锻炼的潜力(Ulbrecht等(2010年)。

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