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IEEE Conference on Virtual Reality and 3D User Interfaces
IEEE Conference on Virtual Reality and 3D User Interfaces
召开年:
2019
召开地:
Osaka(JP)
出版时间:
-
会议文集:
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会议论文
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1.
Motivation to Select Point of View in Cinematic Virtual Reality
机译:
在电影虚拟现实中选择视角的动机
作者:
Andrea Stevenson Won
;
Tanja Aitamurto
;
Byungdoo Kim
;
Sukolsak Sakshuwoug
;
Catherine Kircos
;
Yasamin Sadeghi
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
K.3.1 Computers and Education: Computer Uses in Education;
J.4. Computer Applications: Social and Behavioral Sciences;
2.
Evaluating Teacher Avatar Appearances in Educational VR
机译:
评估教育VR中的教师头像外观
作者:
Jason W. Woodworth
;
Nicholas G. Lipari
;
Christoph W. Borst
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Visualization;
Visualization design and evaluation methods;
3.
Towards a Framework on Accessible and Social VR in Education
机译:
建立教育中无障碍和社交VR的框架
作者:
Anthony Scavarelli
;
Ali Arya
;
Robert J. Teather
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Virtual Reality;
multi-device;
multi-user;
WebVR;
interaction techniques;
education;
collaboration;
CLSL;
Human-centered computing;
Human computer interaction (HCI);
Interaction paradigms;
Applied computing;
Interactive learning environments;
4.
VR Ski Coach: Indoor Ski Training System Visualizing Difference from Leading Skier
机译:
VR滑雪教练:室内滑雪训练系统可视化与领先滑雪者的差异
作者:
Takayuki Nozawa
;
Erwin Wu
;
Hideki Koike
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing-Visualization-Visualization techniques-Treemaps;
Human-centered computing-Visualization-Visualization design and evaluation methods;
5.
Enchanting Your Noodles: GAN-based Real-time Food-to-Food Translation and Its Impact on Vision-induced Gustatory Manipulation
机译:
迷人的面条:基于GAN的实时食物到食物的翻译及其对视觉诱发的操纵操作的影响
作者:
Kizashi Nakano
;
Kiyoshi Kiyokawa
;
Daichi Horita
;
Keiji Yanai
;
Nobuchika Sakata
;
Takuji Narumi
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Human computer interaction (HCI);
Interaction paradigms;
Mixed / augmented reality;
Computing methodologies;
Computer graphics;
Graphics systems and interfaces;
Perception;
Machine learning;
Machine learning approaches;
Neural networks;
6.
AirwayVR: Virtual Reality Trainer for Endotracheal Intubation
机译:
AirwayVR:用于气管插管的虚拟现实教练
作者:
Pavithra Rajeswarari
;
Jeremy Varqhese
;
Thenkurussi Kesavadas
;
Praveen Kumar
;
John Vozenilek
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Endotracheal Intubation;
Virtual reality;
Medical simulation;
Medical skills training;
Application of Virtual reality for skill training in medical simulation;
Using Virtual reality for Intubation training;
Just-in-time training using virtual reality in medicin;
7.
Human, Virtual Human, Bump! A Preliminary Study on Haptic Feedback
机译:
人,虚拟人,撞!触觉反馈的初步研究
作者:
Claudia Krogmeier
;
Christos Mousas
;
David Whittinghill
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Human computer interaction (HCI);
Interaction paradigms;
Virtual reality;
8.
Augmented Chair: Exploring the Sittable Chair in Immersive Virtual Reality for Seamless Interaction
机译:
增强主席:探索沉浸式虚拟现实中的可坐椅子以实现无缝交互
作者:
Ping-Hsuan Han
;
Ling Tsai
;
Jia-Wei Lin
;
Yuan-An Chan
;
Jhih-Hong Hsu
;
Wan-Ting Huang
;
Chiao-En Hsieh
;
Yi-Ping Hung
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
prop-based haptic;
seamless interaction;
immersive environment;
virtual reality;
Human-centered computing;
Human computer interaction (HCI);
Interaction paradigms;
9.
The Effect of Hanger Reflex on Virtual Reality Redirected Walking
机译:
衣架反射对虚拟现实重定向步行的影响
作者:
Chun Xie
;
Chun Kwang Tan
;
Taisei Sugiyama
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Virtual reality;
redirected walking;
Hanger Reflex;
visual manipulation;
Human-centered computing~User studies;
Human-centered computing~Virtual reality;
Human-centered computing~Haptic devices;
10.
Real-time Optimal Planning for Redirected Walking Using Deep Q-Learning
机译:
使用深度Q学习的重定向步行的实时最佳规划
作者:
Dong-Yong Lee
;
Yong-Hun Cho
;
In-Kwon Lee
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Planning;
Legged locomotion;
Heuristic algorithms;
Real-time systems;
Virtual environments;
Reinforcement learning;
Neural networks;
11.
Mask-off: Synthesizing Face Images in the Presence of Head-mounted Displays
机译:
遮罩:在头戴式显示器的存在下合成人脸图像
作者:
Yajie Zhao
;
Qingguo Xu
;
Weikai Chen
;
Chao Du
;
Jun Xing
;
Xinyu Huang
;
Ruigang Yang
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
AR/VR;
headset removal;
face inpainting;
eye synthesis;
12.
A Mobile Augmented Reality Approach for Creating Dynamic Effects with Controlled Vector Fields
机译:
用于创建带有受控矢量场的动态效果的移动增强现实方法
作者:
Lifeng Zhu
;
Xijing Liu
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Graphics systems and interfaces: Mixed / augmented reality Human-centered computing: Human computer interaction (HCI);
13.
Travel Your Desk? An Office Desk Substitution and its Effects on Cybersickness, Presence and Performance in an HMD-based Exploratory Analysis Task
机译:
旅行您的办公桌?基于HMD的探索性分析任务中的办公桌替代及其对晕机,状态和性能的影响
作者:
Daniel Zielasko
;
Benjamin Weyers
;
Torsten W. Kuhlen
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered concepts Human computer interaction (HCI): Interaction paradigms;
Virtual reality;
Human-centered concepts Human computer interaction (HCI): Visualization;
Empirical studies in visualization;
14.
Revisiting Jean Louis Baudry's Concept of the Ideological Apparatus: Linking Virtual Reality to The Dream Analogy
机译:
重温让·鲍德(Jean Louis Baudry)的意识形态设备概念:将虚拟现实与梦想类比联系起来
作者:
Professor Mari Velonaki
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Film theory;
media art;
participatory experience;
Jean Louis Baudry;
15.
Evaluating the Effectiveness of Redirected Walking with Auditory Distractors for Navigation in Virtual Environments
机译:
评估带听觉干扰器的定向步行在虚拟环境中导航的有效性
作者:
Nicholas Rewkowski
;
Atul Rungta
;
Mary Whitton
;
Ming Lin
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
virtual locomotion-redirected walking-distractors;
16.
A pilot study of gaze-gait relations analysis in a VR environment using HMD and LRF
机译:
使用HMD和LRF在VR环境中凝视步态关系分析的初步研究
作者:
Hirotake Yamazoe
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Computing methodologies;
Computer graphics;
Graphics systems and interfaces;
Virtual reality;
Artificial intelligence;
Computer vision;
Activity recognition and understanding;
17.
An Augmented Reality Motion Planning Interface for Robotics
机译:
机器人的增强现实运动计划界面
作者:
Courtney Hutton
;
Nicholas Sohre
;
Bobby Davis
;
Stephen Guy
;
Evan Suma Rosenberg
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
18.
Be Bait!: A Unique Fishing Experience with Hammock-based Underwater Locomotion Method
机译:
被诱饵!:基于吊床的水下运动方法带来的独特钓鱼体验
作者:
Shotaro Ichikawa
;
Isamu Endo
;
Yuki Onishi
;
Aoi Suzuki
;
Daigo Hayashi
;
Anri Niwano
;
Akiyuki Ebi
;
Yoshifumi Kitamura
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Virtual reality;
19.
Real-Time Panoramic Depth Maps from Omni-directional Stereo Images for 6 DoF Videos in Virtual Reality
机译:
虚拟现实中来自6个自由度视频的全方位立体图像的实时全景深度图
作者:
Po Kong Lai
;
Shuang Xie
;
Jochen Lang
;
Robert Laqaruère
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Computing methodologies-Virtual reality;
Computer systems organization-Neural networks;
Computing methodologies-Reconstruction;
20.
Acting Together, Acting Stronger? Interference between Participants during Face-to-face Cooperative Interception Task
机译:
一起行动,行动更强?面对面合作拦截任务中的参与者之间的干扰
作者:
Charles Faure
;
Annabelle Limballe
;
Benoit Bideau
;
Théo Perrin
;
Richard Kulpa
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Virtual reality;
Collaborative interactions;
Ball interception;
Perception-action;
Team interference;
21.
Tendon Vibration Increases Vision-induced Kinesthetic IIIusions in a Virtual Environment
机译:
肌腱振动在虚拟环境中增加了视觉诱发的肌感觉IIIus
作者:
Daiki Hagimori
;
Shunsuke Yoshimoto
;
Nobuchika Sakata
;
Kiyoshi Kiyokawa
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Human computer interaction (HCI);
Interaction devices;
Haptic devices;
Computing methodologies;
Computer graphics;
Graphics systems and interfaces;
Perception;
Hardware validation;
Emerging technologies;
Emerging interfaces;
22.
Effects of 3D Rotational Jitter and Selection Methods on 3D Pointing Tasks
机译:
3D旋转抖动和选择方法对3D指向任务的影响
作者:
Anil Ufuk Batmaz
;
Wolfgang Stuerzlinger
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Virtual Reality;
Keyboards;
Pointing devices;
23.
Evaluation of Visual Perception Manipulation in Virtual Reality Training Environments to Improve Golf Performance
机译:
在虚拟现实训练环境中评估视觉感知操纵以改善高尔夫性能
作者:
Anushka Godse
;
Rajiv Khadka
;
Amy Banic
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Virtual Reality training;
perception and action;
visual manipulation;
virtual environments;
sports training;
change in size of virtual objects;
sports performance;
golf task;
CCS Human-centered Computing: Human-computer interaction (HCI)- Interaction paradigms-;
24.
Text Presentation for Augmented Reality Applications in Dual-Task Situations
机译:
双重任务情况下增强现实应用的文本演示
作者:
Elisa Maria Klose
;
Nils Adrian Mack
;
Jens Hegenberg
;
Ludger Schmidt
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
body-locked;
head-locked;
dual task;
user study;
text presentation;
Augmented Reality;
Human-Computer Interaction;
Human Factors;
25.
Contextual Bandit Learning-Based Viewport Prediction for 360 Video
机译:
基于上下文强盗学习的360度视频视口预测
作者:
Joris Heyse
;
Maria Torres Vega
;
Femke De Backere
;
Filip De Turck
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Adaptive 360 video streaming;
contextual bandit;
VR;
Information system;
Information systems applications;
Multimedia information systems;
Multimedia streaming;
Human computer interaction (HCI);
Interaction paradigms;
Virtual reality;
26.
Encouraging Rehabilitation Trials: The Potential of 360° Immersive Instruction Videos
机译:
令人鼓舞的康复试验:360°沉浸式教学视频的潜力
作者:
Svetlana Bialkova
;
Bob Dickhoff
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Virtual reality rehabilitation;
360° videos;
patients engagement;
Augmented and virtual realities;
information interfaces and presentation;
User/Machine Systems-Human Factors;
27.
InterPoser: Visualizing Interpolated Movements for Bouldering Training
机译:
InterPoser:为抱石训练可视化内插运动
作者:
Keisuke Shiro
;
Kazme Egawa
;
Takashi Miyaki
;
Jun Rekimoto
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Computing methodologies;
Motion Processing;
Human-centered computing;
Visualization;
Visualization techniques;
Human computer interaction (HCI);
28.
Metrics for the Evaluation of Tracking Systems for Virtual Environments
机译:
虚拟环境跟踪系统评估指标
作者:
Ethan Luckett
;
Tykeyah Key
;
Nathan Newsome
;
J. Adam Jones
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Interaction paradigms;
Virtual reality;
29.
Tracking-Tolerant Visual Cryptography
机译:
容错视觉密码术
作者:
Ruofei Du
;
Eric Lee
;
Amitabh Varshney
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
visual cryptography;
augmented reality (AR);
tracking;
H.5.1 Information Interfaces and Presentation (e.g HCI): Multimedia Information Systems;
Artificial, augmented and virtual realities I.3.3 Computer Graphics: Picture/Image Generation;
Display algorithms;
30.
Studying Gaze Behaviour during Collision Avoidance with a Virtual Walker: Influence of the Virtual Reality Setup
机译:
使用虚拟助步器研究避撞过程中的凝视行为:虚拟现实设置的影响
作者:
Florian Berton
;
Anne-Hélène Olivier
;
Julien Bruneau
;
Ludovic Hoyet
;
Julien Pettre
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing-Visualization- Visualization techniques-Treemaps;
Human-centered computing-Visualization-Visualization design and evaluation methods;
Gaze Activity;
Locomotion;
Virtual Human;
Virtual Reality;
Eye-tracking;
Collision Avoidance;
31.
Mixed Reality in Art Education
机译:
艺术教育中的混合现实
作者:
Regina Bäck
;
David A. Plecher
;
Rainer Wenrich
;
Birgit Dorner
;
Gudrun Klinker
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Virtual Reality;
Augmented Reality;
Mixed Reality;
Art Education;
32.
Preliminary Experiment on Shareable and Portable Voice Sticky using Sound Orientation
机译:
基于声音定向的可共享和便携式语音黏贴的初步实验
作者:
Tomoko Yonezawa
;
Hirotake Yamazoe
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Human computer interaction (HCI);
HCI design and evaluation methods;
Usability testing;
Ubiquitous and mobile computing;
Ubiquitous and mobile computing systems and tools;
33.
VR system to simulate tightrope walking with a standalone VR headset and slack rails
机译:
使用独立的VR头戴式耳机和松弛的滑轨来模拟走钢丝的VR系统
作者:
Saizo Aoyagi
;
Atsuko Tanaka
;
Satoshi Fukumori
;
Michiya Yamamoto
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Human computer interaction (HCI);
Interaction paradigms;
Virtual reality;
HCI theory;
concepts and models;
34.
Architectural Design in Virtual Reality and Mixed Reality Environments: A Comparative Analysis
机译:
虚拟现实和混合现实环境中的建筑设计:比较分析
作者:
Oğuzcan Ergün
;
Şahin Akln
;
İpek Gürsel Dino
;
Elif Surer
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Mixed Reality;
Virtual Reality;
Building Information Modelling;
J Computer Applications: J.6. Computer-Aided Engineering;
35.
DC Auto-focus Augmented Reality Eyeglasses for both Real World and Virtual Imagery
机译:
DC适用于真实世界和虚拟影像的自动对焦增强现实眼镜
作者:
Praneeth Chakravarthula
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
36.
Play it by Ear: An Immersive Ear Anatomy Tutorial
机译:
通过“耳朵:玩耍的沉浸式耳朵解剖”教程进行操作
作者:
Haley Adams
;
Jack Noble
;
William G. Morrel
;
Alejandro Rivas
;
Justin R. Shinn
;
Robert Labadie
;
Bobby Bodenheimer
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
virtual reality;
medical imaging;
visualization;
spatial perception;
1.3.7 Computer Graphics: Three-Dimensional Graphics and Realism-Virtual Reality;
J.4 Computer Applications: Social and Behavioral Sciences-Psychology;
37.
PReWAP: Predictive Redirected Walking Using Artificial Potential Fields
机译:
PReWAP:使用人工势场的预测性重定向步行
作者:
Christian Hirt
;
Markus Zank
;
Andreas Kunz
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Virtual reality;
Computing methodologies;
Motion path planning;
38.
Distributed, Collaborative Virtual Reality Application for Product Development with Simple Avatar Calibration Method
机译:
使用简单头像校准方法进行产品开发的分布式协作虚拟现实应用程序
作者:
Manuel Dixken
;
Daniel Diers
;
Benjamin Wingert
;
Adamantini Hatzipanayioti
;
Betty J Mohler
;
Oliver Riedel
;
Matthias Bues
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Human computer interaction;
Interaction paradigms;
Virtual reality;
39.
Robust High-Level Video Stabilization for Effective AR Telementoring
机译:
强大的高级视频稳定功能,可实现有效的AR远程辅导
作者:
Chengyuan Lin
;
Edgar Rojas-Muñoz
;
Maria Eugenia Cabrera
;
Natalia Sanchez-Tamayo
;
Daniel Andersen
;
Voicu Popescu
;
Juan Antonio Barragan Noguera
;
Ben Zarzaur
;
Pat Murphy
;
Kathryn Anderson
;
Thomas Douglas
;
Clare Griffis
;
Juan Wachs
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Visualization;
Visualization design and evaluation methods Human-centered computing;
Human computer interaction (HCI);
Interaction paradigms;
Collaborative interaction Human-centered computing;
Mixed / augmented reality;
40.
Spherical Structure-from-Motion for Casual Capture of Stereo Panoramas
机译:
运动捕获的球形结构,可轻松捕获立体全景图
作者:
Lewis Baker
;
Stefanie Zollmann
;
Jonathan Ventura
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing-Interaction paradigms-Virtual Reality-;
Artificial intelligence-Computer vision-Computer vision problems-Tracking;
41.
Reducing Cybersickness by Geometry Deformation
机译:
通过几何变形减少晕车
作者:
Ruding Lou
;
Jean-Rémy Chardonnet
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Human computer interaction (HCI);
Interaction paradigms;
Virtual reality;
Computing methodologies;
Computer graphics;
Shape modeling;
Mesh geometry models;
42.
Augmenting Virtual Reality with Near Real World Objects
机译:
利用近乎真实的物体增强虚拟现实
作者:
Michael Rauter
;
Christoph Abseher
;
Markus Safar
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
43.
Shadow Inducers: Inconspicuous Highlights for Casting Virtual Shadows on OST-HMOs
机译:
阴影诱导器:在OST-HMO上投射虚拟阴影的不显眼的高光
作者:
Shinnosuke Manabe
;
Sei Ikeda
;
Asako Kimura
;
Fumihisa Shibata
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Human computer interaction (HCI);
Interaction paradigms;
Mixed / augmented reality;
Interaction devices;
Displays and imagers;
44.
Coretet: A 21
st
Century Virtual Reality Musical Instrument for Solo and Networked Ensemble Performance
机译:
Coretet:用于独奏和网络合奏表演的21世纪虚拟现实乐器
作者:
Rob Hamilton
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
musical instrument;
virtual reality;
procedural audio;
network performance;
gesture-based interaction;
J.5 Computer Applications: Arts and Humanities-fine arts;
H.5.5 Sound and Music Computing: H5.1 Information Interfaces and presentation: Multimedia Info;
45.
Virtual Simulation for History Education
机译:
历史教育的虚拟仿真
作者:
Guangwei Zhang
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Virutal simulation;
Minecraft;
360-degree;
WebVR;
Computer Graphics;
I.3.7;
Three-Dimensional Graphics and Realism;
Virtual Reality;
46.
DC Self-Adaptive Technologies for Immersive Trainings
机译:
DC沉浸式培训的自适应技术
作者:
Joris Heyse
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Virtual reality;
Applied computing-Life and medical sciences-Health informatics;
47.
MDI: A Multi-channel Dynamic Immersion Headset for Seamless Switching between Virtual and Real World Activities
机译:
MDI:多通道动态浸入式耳机,用于虚拟和现实活动之间的无缝切换
作者:
Kien T. P. Tran
;
Sungchul Jung
;
Simon Hoerrnann
;
Robert W. Lindeman
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
MDI VR HMD;
Multi-channel dynamic immersion HMD;
Comfort VR session;
Virtual Reality and Real-world interaction;
Real objects interaction from VR;
H.5.2 Information Interfaces and Presentation: User Interfaces-Prototyping;
H.5.2 Information Interfaces and Pr;
48.
CAVE-AR: A VR Authoring System to Interactively Design, Simulate, and Debug Multi-user AR Experiences
机译:
CAVE-AR:一个用于交互设计,模拟和调试多用户AR体验的VR创作系统
作者:
Marco Cavallo
;
Angus G. Forbes
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing-Human computer interaction (HCI)-Interactive systems and tools;
Computing methodologies-Computer graphics-Graphics systems and interfaces-Mixed / augmented reality;
49.
A Novel Vibrotactile Biofeedback Device for Optimizing Neuromuscular Control in Piano Playing
机译:
一种新型的触觉生物反馈装置,用于优化钢琴演奏中的神经肌肉控制
作者:
Takanori Oku
;
Shinichi Furuya
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Vibrotactile;
Biofeedback;
Hardware ‐‐‐ Sensors and actuatros;
Human centered computing ‐‐‐ Interaction devices ‐‐‐ Haptic device;
50.
Edible Lens Made of Agar
机译:
琼脂制成的可食用镜片
作者:
Miyu Nomura
;
Hiromasa Oku
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Edible;
Lens;
Agar;
Hardware;
Emerging technologies;
Analysis and design of emerging devices and systems;
Emerging tools and methodologies;
51.
Ground Camera Images and UAV 3D Model Registration for Outdoor Augmented Reality
机译:
用于室外增强现实的地面摄像机图像和无人机3D模型注册
作者:
Weiquan Liu
;
Cheng Wang
;
Yu Zang
;
Shang-Hong Lai
;
Dongdong Weng
;
Xuesheng Sian
;
Xiuhong Lin
;
Xuelun Shen
;
Jonathan Li
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Virtual-real registration;
outdoor AR;
cross-domain image matching;
Human-centered computing;
Visualization;
Visualization techniques;
Augmented reality;
52.
Investigation of Visual Self-Representation for a Walking-in-Place Navigation System in Virtual Reality
机译:
虚拟现实中就地导航系统视觉自我表示的研究
作者:
Chanho Park
;
Kyungho Jang
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Computing methodologies;
Computer graphics;
Graphics systems and interfaces;
Virtual reality;
Human-centered computing;
Human computer interaction (HCI);
Interaction techniques;
53.
Perceived Space and Spatial Performance during Path-Integration Tasks in Consumer-Oriented Virtual Reality Environments
机译:
面向消费者的虚拟现实环境中的路径集成任务期间感知的空间和空间性能
作者:
José Dorado
;
Pablo Fiqueroa
;
Jean-Rémy Chardonnet
;
Frédéric Merienne
;
Tiberio Hernández
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
I.3.7 Computer Graphics: Three-Dimensional Graphics and Realism-Virtual reality;
54.
No Strings Attached: Force and Vibrotactile Feedback in a Virtual Guitar Simulation
机译:
无附加条件:虚拟吉他仿真中的力和触觉反馈
作者:
Andrea Passalenti
;
Razvan Paisa
;
Niels C. Nilsson
;
Nikolaj S. Andersson
;
Federico Fontana
;
Rolf Nordahl
;
Stefania Serafin
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
I.3.7 Computer Graphics: Three-Dimenshional Graphics and Realism;
Virtual Reality;
55.
Mixed Reality Storytelling Environments Based on Tangible User Interface: Take Origami as an Example
机译:
基于有形用户界面的混合现实叙事环境:以折纸为例
作者:
Yingjie Song
;
Nianmei Zhou
;
Qianhui Sun
;
Wei Gai
;
Juan Liu
;
Yulong Bian
;
Shijun Liu
;
Lizhen Cui
;
Chenglei Yang
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Handicraft;
Storytelling;
Tangible User Interface;
Mixed Reality;
Parent-child Interaction;
Human-centered computing;
Human computer interaction (HCI);
Interaction paradigms;
Mixed / augmented reality;
Interaction design;
Interaction design theory;
concepts and para;
56.
EPICSAVE Lifesaving Decisions - a Collaborative VR Training Game Sketch for Paramedics
机译:
EPICSAVE救生决策-护理人员协作的VR培训游戏草图
作者:
Jonas Schild
;
Leonard Flock
;
Patrick Martens
;
Benjamin Roth
;
Niklas Schünernann
;
Eduard Heller
;
Sebastian Misztal
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Serious game;
multi-user virtual reality;
collaboration;
game mechanics;
training simulation;
Human computer interaction (HCI)-Interaction paradigms-Virtual reality;
Contextual software domains-Virtual worlds software-Interactive games;
Contextual software domai;
57.
Fantasy Gaming and Virtual Heritage
机译:
幻想游戏与虚拟遗产
作者:
Wanqi Zhao
;
Kit Devine
;
Henry Gardner
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Human computer interaction (HCI);
Interaction paradigms;
Virtual Reality;
Interaction design;
Empirical studies in interaction design;
58.
Bidirectional Infection Experiences in a Virtual Environment
机译:
虚拟环境中的双向感染体验
作者:
Yamato Tani
;
Satoshi Fujisawa
;
Takayoshi Hagiwara
;
Yasushi Ikei
;
Michiteru Kitazaki
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
infection;
cough detection;
vision;
touch;
embodied learning;
public health;
I.3.7 Computer graphics: Three-Dimensional Graphics and Realism;
Virtual Reality;
H.l.2 Models and Principles: User/Machine Systems;
human factors;
59.
Human Face Reconstruction under a HMD Occlusion
机译:
HMD遮挡下的人脸重建
作者:
Zhengfu Peng
;
Ting Lu
;
Zhaowen Chen
;
Xiangmin Xu
;
Shu Lin
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
H.5.1;
Information Systems;
Artificial-Augmented and Virtual Realities;
60.
Underwater Manipulation Training Simulation System for Manned DeepSubmarine Vehicle
机译:
有人潜艇水下操纵训练仿真系统
作者:
Xiaoxi Zhang
;
Yong Yin
;
Feifei Wan
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
manned deep submersible vehicle;
immersive;
underwater operation;
motion model;
interaction;
61.
A Study in Virtual Reality on (Non-)Gamers‘ Attitudes and Behaviors
机译:
(非)玩家的态度和行为的虚拟现实研究
作者:
Sebastian Stadler
;
Henriette Cornet
;
Fritz Frenkler
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Virtual Reality;
Autonomous vehicles;
Human-centered design;
H.5.1 Information Interfaces and Presentation: Multimedia Information Systems;
rAtificial, augmented and virtual realities;
H.1.2 User/Machine Systems: Human factors;
H.5.2 User Interfaces: User;
62.
VR Sickness in Continuous Exposure to Live-action 180°Video
机译:
连续暴露于真人180°视频中的VR疾病
作者:
Sinan Zhang
;
Akiyoshi Kurogi
;
Yumie Ono
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Virtual reality;
simulator sickness questionnaire;
motion sickness;
Human-centered computing;
Human computer interaction (HCI);
Interaction devices;
Displays and imagers;
Interaction paradigms;
63.
Brain Activity in Virtual Reality: Assessing Signal Quality of High-Resolution EEG While Using Head-Mounted Displays
机译:
虚拟现实中的大脑活动:使用头戴式显示器评估高分辨率EEG的信号质量
作者:
Stephan Hertweck
;
Desiée Weber
;
Hisham Alwanni
;
Fabian Unruh
;
Martin Fischbach
;
Marc Erich Latoschik
;
Tonio Ball
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
64.
A Systematic Evaluation of Multi-Sensor Array Configurations for SLAM Tracking with Agile Movements
机译:
具有敏捷运动的SLAM跟踪的多传感器阵列配置的系统评估
作者:
Brian M. Williamson
;
Eugene M. Taranta
;
Pat Garrity
;
Robert Sottilare
;
Joseph J. LaViola
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
H.5.1 Information Interfaces and Presentation: Multimedia Information Systems;
Artificial, augmented and virtual realities;
I.4.8 Image Processing and Computer Vision: Scene Analysis;
Tracking;
65.
VR Kino+Theater
机译:
BP电影院+剧院
作者:
Luiz Velho
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
66.
Haptic Compass: Active Vibrotactile Feedback of Physical Object for Path Guidance*
机译:
触觉指南针:物理对象的主动触觉反馈,用于路径引导*
作者:
Mengmeng Sun
;
Weiping He
;
Li Zhang
;
Peng Wang
;
Shuxia Wang
;
Xiaoliang Bai
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
H.5.1 Multimedia Information Systems: Artificial, augmented and virtual realities;
H.5.2 User Interfaces: Haptic I/O;
67.
Teachers' Views on how to use Virtual Reality to Instruct Children and Adolescents Diagnosed with Autism Spectrum Disorder
机译:
教师对如何使用虚拟现实指导自闭症谱系障碍儿童和青少年的看法
作者:
Ali Adjorlu
;
Stefania Serafin
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
K.3.2 Learning: Knowledge acquisition;
k.3.1: Computer Uses in Education;
Computer-assisted instruction(CAI) H.5.2 User-centered design: : I-.3.7-I.3.7Three-Dimensional Graphic and RealismVirtual Reality;
68.
The Collaborative Virtual Reality Neurorobotics Lab
机译:
虚拟现实协同神经机器人实验室
作者:
Carl Matthes
;
Tim Weissker
;
Emmanouil Angelidis
;
Alexander Kulik
;
Stephan Beck
;
Andre Kunert
;
Anton Frolov
;
Sandro Weber
;
Adrian Kreskowski
;
Bernd Froehlich
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
69.
Coretet: A Dynamic Virtual Musical Instrument for the Twenty-First Century
机译:
Coretet:二十一世纪的动态虚拟乐器
作者:
Rob Hamilton
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Virtual Instruments for Music Expression (VIME);
70.
Augmented Reality Map Navigation with Freehand Gestures
机译:
手绘手势的增强现实地图导航
作者:
Kadek Ananta Satriadi
;
Barrett Ens
;
Maxime Cordeil
;
Bernhard Jenny
;
Tobias Czauderna
;
Wesley Willett
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing- Mixed / augmented reality;
Human-centered computing-Gestural input;
Human-centered computing-Empirical studies in interaction design;
71.
Multi-Ray Jumping: Comprehensible Group Navigation for Collocated Users in Immersive Virtual Reality
机译:
多射线跳跃:沉浸式虚拟现实中并置用户的可理解组导航
作者:
Tim Weissker
;
Alexander Kulik
;
Bernd Froehlich
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Virtual reality;
head-mounted displays;
multi-user interaction;
group navigation;
collocation;
teleportation;
jumping;
1.3.7 Computer Graphics: Three-Dimensional Graphics and Realism-Virtual reality;
1.3.6 Computer Graphics: Methodology and Techniques-Interac;
72.
VR Sickness Prediction for Navigation in Immersive Virtual Environments using a Deep Long Short Term Memory Model
机译:
使用深长短期记忆模型在沉浸式虚拟环境中导航的VR疾病预测
作者:
Yuyang Wang
;
Jean-Rémy Chardonnet
;
Frédéric Merienne
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Virtual reality;
Walkthrough evaluations;
User interface design;
Interaction devices;
Computing methodologies;
Machine learning;
Machine learning approaches;
Neural networks;
73.
Virtual Agent Positioning Driven by Scene Semantics in Mixed Reality
机译:
混合现实中场景语义驱动的虚拟代理定位
作者:
Vining Lang
;
Wei Liang
;
Lap-Fai Yu
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Mixed Reality-Scene Understanding-Virtual Agent Positioning;
74.
Virtual Reality and Photogrammetry for Improved Reproducibility of Human-Robot Interaction Studies
机译:
虚拟现实和摄影测量技术可改善人机交互研究的可重复性
作者:
Mark Murnane
;
Max Breitmeyer
;
Cynthia Matuszek
;
Don EnQel
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Virtual Reality;
VR;
Photogrammetry;
Human-Robot Interaction;
Virtual Presence;
H.5.1 Information Interfaces and Presentation: Multimedia Information Systems;
Artificial, Augmented and Virtual Realities I.2.9 Artificial Intelligence: Robotics;
Operator Inter;
75.
A Mixed Presence Collaborative Mixed Reality System
机译:
混合存在协同混合现实系统
作者:
Mitchell Norman
;
Gun Lee
;
Ross T. Smith
;
Mark Billinqhurs
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Augmented Reality;
remote collaboration;
mixed presence;
H.5.3 Information Interfaces and Presentation: Group and Organization Interfaces;
Collaborative computing;
H.l.2 Models and Principles: User/Machine Systems;
Human Factors;
76.
Real Time 3D Magnetic Field Visualization Based on Augmented Reality
机译:
基于增强现实的实时3D磁场可视化
作者:
Xiaoxu Liu
;
Yue Liu
;
Yongtian Wang
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
augmented reality;
real time visualization;
magnetic flux lines;
Human-centered computing;
Human computer interaction (HCI);
Interaction paradigms;
Mixed / augmented reality;
Visualization;
Visualization application domains;
Scientific visualization;
77.
“Ready Player One”: Enhancing Omnidirectional Treadmills for Use in Virtual Environments
机译:
“ Ready Player One”:增强在虚拟环境中使用的全向跑步机
作者:
Adrian Barberis
;
Trystan Bennet
;
Meredith Minear
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Virtual reality;
Interaction design;
Software;
Computer applications;
78.
Walking Experience Under Equivalent Gravity Condition on Scale Conversion Telexistence
机译:
等效重力条件下的比例转换远程存在的行走经验
作者:
Masahiro Furukawa
;
Kohei Matsumoto
;
Masataka Kurokawa
;
Hiroki Miyamoto
;
Taro Maeda
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Interaction design;
Interaction design process and methods;
User interface design;
User centered design;
79.
Gaze-Dependent Distortion Correction for Thick Lenses in HMDs
机译:
HMD中厚镜的视线失真校正
作者:
Jonathan Martschinke
;
Jana Martschinke
;
Marc Stamminger
;
Frank Bauer
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
80.
Worlds-in-Wedges: Combining Worlds-in-Miniature and Portals to Support Comparative Immersive Visualization of Forestry Data
机译:
楔入世界:结合缩微世界和门户,以支持比较逼真的林业数据可视化
作者:
Jung Who Nam
;
Krista McCullough
;
Joshua Tveite
;
Maria Molina Espinosa
;
Charles H. Perry
;
Barry T. Wilson
;
Daniel F. Keefe
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
worlds-in-miniature;
3D user interface;
presence;
comparative visualization;
Human-centered computing-Virtual reality;
Human-centered computing-Interaction techniques;
Human-centered computing-Scientific visualization;
Human-centered computing-Geographic visuali;
81.
Intuitive Operate the Robot with Unconscious Response in Behavioral Intention: Tsumori Control
机译:
凭直觉操作行为意图时无意识反应的机器人:Tsumori控制
作者:
Hiroki Miyamoto
;
Tomoki Nishimura
;
Itsuki Onishi
;
Masahiro Furukawa
;
Taro Maeda
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Interaction design;
Interaction design process and methods;
User centered design;
82.
A Neural Motion Deblurring Approach to Restore Rich Textures for Visual SLAM
机译:
用于Visual SLAM还原丰富纹理的神经运动去模糊方法
作者:
Guojing Jin
;
Jing Chen
;
Jingyao Wang
;
Yongtian Wang
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
SLAM;
Motion Blur;
Deblur;
83.
Avatars for Co-located Collaborations in HMO-based Virtual Environments
机译:
基于HMO的虚拟环境中位于同一地点的协作的化身
作者:
Jens Herder
;
Nico Brettschneider
;
Jeroen De Mooij
;
Bektur Ryskeldiev
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Virtual Reality;
Co-located Collaborations;
Head-mounted Display;
Avatars;
Social Presence;
84.
Peripersonal Visual-Haptic Size Estimation in Virtual Reality
机译:
虚拟现实中的人际视觉触觉大小估计
作者:
Nikolaos Katzakis
;
Lihan Chen
;
Fariba Mostajeran
;
Frank Steinicke
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Haptics;
Integration;
Somatosensation;
Vision;
Cross-Modal;
Perception;
Proprioception;
Virtual Reality;
Graphics;
H.5.2 Information Interfaces and Presentation: User Interfaces;
Haptic I/O;
I.3.7 Computer Graphics: Three-Dimensional Graphics and Realism;
Virtual;
85.
Design Recommendations for Augmented Reality Games for Objective Assessment of Upper Extremity Motor Dysfunction
机译:
客观评估上肢运动功能障碍的增强现实游戏的设计建议
作者:
Marina A. Cidota
;
Paulina J.M. Bank
;
Stephan G. Lukosch
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Augmented reality;
engagement;
games design;
motor function assessment;
PD;
stroke;
H.5.1 Information Interfaces and Presentation: Multimedia Information Systems;
Artificial, augmented and virtual realities;
K.8.0 Personal Computing: General;
Games;
J.3 Life a;
86.
Working Memory Load Performance Based on Collocation of Virtual and Physical Hands
机译:
基于虚拟和物理手配置的工作内存负载性能
作者:
Altan Tutar
;
Tabitha Peck
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Virtual reality;
self-avatars;
virtual hands;
working memory;
Stroop Interference Task;
87.
An Approach to Designing Next Generation User Interfaces for Public-Safety Organizations
机译:
为公共安全组织设计下一代用户界面的方法
作者:
Jerônimo G Grandi
;
Mark Ogren
;
Regis Kopper
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Human computer interaction (HCI);
Interaction paradigms;
Virtual reality;
88.
360-Degree Photo-realistic VR Conferencing
机译:
360度逼真的VR会议
作者:
Simon N.B Gunkel
;
Marleen D.W. Dohmen
;
Hans Stokkinq
;
Omar Niamut
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Virtual Reality;
VR;
Social VR;
VR Conferencing;
WebRTC;
WebVR;
Immersive Virtual Environments;
Information systems;
World Wide Web;
Web conferencing;
Multimedia information systems;
Multimedia streaming;
89.
Virtual Hand Illusion: The Alien Finger Motion Experiment
机译:
虚拟手幻觉:外星人手指运动实验
作者:
Agata Marta Soccini
;
Marco Grangetto
;
Tetsunari Inamura
;
Sotaro Shimada
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Virtual Embodiment;
Avatar;
Alien Motion;
I.3.7 Computer Graphics: Three-Dimensional Graphics and Realism;
Virtual Reality;
I.2.0 Artificial Intelligence: General;
Cognitive simulation;
90.
DC VR Simulation as a Motivator in Gait Rehabilitation
机译:
DC VR模拟作为步态康复的动力
作者:
Negin Hamzeheinejad
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Virtual reality;
91.
Information Placement in Virtual Reality
机译:
虚拟现实中的信息放置
作者:
Ann McNamara
;
Katherine Boyd
;
Joanne George
;
Annie Suther
;
Weston Jones
;
Somyung Oh
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Virtual Reality;
Information Placement;
Visualization;
Visualization design and evaluation methods;
92.
Developing an Agent-based Virtual Interview Training System for College Students with High Shyness Level
机译:
开发一个基于代理的高害羞水平大学生虚拟面试培训系统
作者:
Xinpei Jin
;
Yulong Bian
;
Wenxiu Geng
;
Yeqing Chen
;
Ke Chu
;
Hao Hu
;
Juan Liu
;
Yuliang Shi
;
Chenglei Yang
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Virtual interview;
agent-based interaction;
self-training;
persona effect;
shyness;
I.3.7 Three-Dimensional Graphics and Realism;
Virtual Reality;
J.4 Social and Behavioral Sciences;
Psychology;
93.
Characterizing Asymmetric Collaborative Interactions in Virtual and Augmented Realities
机译:
在虚拟现实和增强现实中表征非对称协作互动
作者:
Jerônimo Gustavo Grandi
;
Henrique Galvan Debarba
;
Anderson Maciel
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing-Human computer interaction (HCI)-Interaction techniques;
Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Mixed/augmented reality Human-centered computing-Collaborative and social computing;
94.
A Real-Time Projection System for Golf Training using Virtual Shadow
机译:
使用虚拟阴影的高尔夫练习实时投影系统
作者:
Atsuki Ikeda
;
Dong-Hyun Hwang
;
Hideki Koike
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Visualization;
Visualization application domains;
Information visualization;
Applied computing;
Education;
Interactive learning environments-;
95.
Semantic Labeling and Object Registration for Augmented Reality Language Learning
机译:
增强现实语言学习的语义标记和对象注册
作者:
Brandon Huynh
;
Jason Orlosky
;
Tobias Höllerer
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Mixed and augmented reality;
Theory and algorithms for application domains;
Semi-supervised learning;
96.
Occurrence of Pseudo-Haptics by Swimming in a Virtual Reality Environment
机译:
在虚拟现实环境中通过游泳发生伪触觉
作者:
Hirooki Aoki
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Pseudo-haptics;
virtual reality space;
swimming motion;
97.
Towards Utilizing Touch-sensitive Physical Keyboards for Text Entry in Virtual Reality
机译:
在虚拟现实中使用触摸感应物理键盘输入文本
作者:
Alexander Otte
;
Tim Menzner
;
Travis Gesslein
;
Philipp Gagel
;
Daniel Schneider
;
Jens Grubert
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
H.5.2: User Interfaces - Input devices and strategies.;
98.
Self Bird's Eye View with Omnidirectional Camera on HMD
机译:
在HMD上使用全向摄像头拍摄自鸟瞰图
作者:
Kenji Funahashi
;
Naoki Sumida
;
Shinji Mizuno
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Bird's eye view;
omnidirectional camera;
HMD;
Human-centered computing;
Human computer interaction (HCI);
Interaction paradigms;
Virtual reality;
99.
BaLuna: Floating Balloon Screen Manipulated Using Ultrasound
机译:
BaLuna:使用超声操作的浮动气球屏幕
作者:
Takuro Furumoto
;
Masahiro Fujiwara
;
Yasutoshi Makino
;
Hiroyuki Shinodas
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Midair display;
Airborne ultrasound;
Augmented reality;
Human-centered Computing: Interaction devices;
Displays and Imagers;
Interaction paradigm;
Mixed / augmented reality;
100.
wavEMS: Improving Signal Variation Freedom of Electrical Muscle Stimulation
机译:
wavEMS:改善电刺激肌肉的信号变化自由度
作者:
Michinari Kono
;
Jun Rekimoto
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Human computer interaction (HCI);
Interaction devices;
Haptic devices;
General and reference;
Document types;
General literature;
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