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Gamification: a new key for enhancing engagement in MOOCs on energy?

机译:GALIZITION:用于加强在能源上的MOOCS参与的新关键?

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Gamification is an innovative educational strategy that uses elements of games for educational purposes, including the completion of appealing challenges to increase student levels of engagement and learning. The objective of this research is to assess the effects of gamification as a teaching method used in a Massive Open Online Course (MOOC) about clean and conventional energy. This research is part of the project "Laboratorio Binacional para la Gestion Inteligente de la Sustentabilidad Energetica y la Formacion Tecnologica" [Binational Laboratory for the Intelligent Management of Sustainable Energy and Technological Formation]. A total of 4819 participants enrolled in the course, 621 passed the course, and 647 completed the gamified challenge. Results show the impact of gamification on the cognitive, social, and emotional dimensions, where more than 90% of the participants agreed about feeling more motivated and challenged than when using traditional teaching methods. Therefore, the use of this methodology in online teaching could be very impactful in personalizing and enhancing the learning opportunities of massive, open online courses.
机译:博彩是一种创新的教育战略,使用游戏的因素进行教育目的,包括完成吸引人的挑战,以提高学生的参与和学习水平。本研究的目的是评估游戏化作为用于大规模开放的在线课程(MOOC)的教学方法,了解干净和常规能量。本研究是项目的一部分“Laboratorio Binacional Para Gestion Interigente de la Sultentabilidad Energetica y La Formacion Tecnologica”[智能管理可持续能源和技术地层的融合实验室]。在课程中共有4819名参与者,621人通过了课程,647年完成了赌博挑战。结果表明,游戏处理对认知,社交和情感方面的影响,超过90%的参与者同意感受比使用传统教学方法的动机更具动力和挑战。因此,在线教学中使用这种方法可能对个性化和提高大规模开放的在线课程的学习机会非常有影响。

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