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METHOD OF EDUCATING USERS BY GAMIFICATION

机译:通过社区化教育用户的方法

摘要

A method of automatically providing personalized learning activities to users of an online learning platform is described. A quest is built based on an input of at least a first user's educational objective. The quest includes a primary quest that starts with a start node, ends with the end node, and includes a set of intermediate nodes, wherein each node of the primary quest must be traversed by the first user in order to complete the quest. The quest includes at least one secondary quest that starts with a node of the primary quest as its start node and includes a second set of intermediate nodes. As the user selects a node of the quest, educational activities related to its respective concept are presented to the user. The user's progress in the quest is tracked.
机译:描述了一种向在线学习平台的用户自动提供个性化学习活动的方法。基于至少第一用户的教育目标的输入来构建任务。所述任务包括主要任务,该主要任务以起始节点开始,以结束节点结束,并包括一组中间节点,其中,第一用户必须遍历该主要任务的每个节点才能完成该任务。所述任务包括至少一个从主要任务的节点作为其起始节点开始的次要任务,并且包括第二组中间节点。当用户选择任务的节点时,与其相应概念有关的教育活动就会呈现给用户。跟踪用户在任务中的进度。

著录项

  • 公开/公告号US2020090537A1

    专利类型

  • 公开/公告日2020-03-19

    原文格式PDF

  • 申请/专利权人 CHEGG INC.;

    申请/专利号US201916569457

  • 发明设计人 VINCENT LE CHEVALIER;

    申请日2019-09-12

  • 分类号G09B5/12;G09B5/02;A63F13/825;A63F13/537;

  • 国家 US

  • 入库时间 2022-08-21 11:23:08

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