【24h】

Service learning and virtual worlds

机译:服务学习和虚拟世界

获取原文

摘要

This project leverages virtual world environments to create spaces to support sustainable problem solving communities. These communities are seeking to address pressing social problems through the collaborative efforts of college students, high school students, volunteers, and staff members affiliated with the Gleaners Incorporated. Our approach is to have engineering students build a Second Life environment that provides a structure for collaborative problem solving activities. Second Life serves as a vehicle to build a stronger sense of community among food bank network members, to help conceptualize parameters of their problems, develop virtual solutions collaboratively, test these solutions, and implement these solutions in the real world. In order to involve high school age students, engineering students are using the Torque Game Engine to build virtual environments to support instructional activities focusing on nutrition and economical shopping. Initial student survey data indicates satisfaction with the service learning experience.
机译:该项目利用虚拟世界环境创建空间来支持可持续解决问题的社区。这些社区正在寻求通过大学生,高中生,志愿者和与Gleaners Incorporated关联的工作人员的共同努力来解决紧迫的社会问题。我们的方法是让工程专业的学生建立“第二人生”环境,该环境为协作解决问题的活动提供了结构。 Second Life是一种工具,可以在食品银行网络成员之间建立更强的社区意识,帮助概念化其问题的参数,协作开发虚拟解决方案,测试这些解决方案并在现实世界中实施这些解决方案。为了吸引高中生,工科学生正在使用扭矩游戏引擎构建虚拟环境,以支持注重营养和经济购物的教学活动。最初的学生调查数据表明对服务学习经验的满意度。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号