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Expressive Virtual Characters for Social Demonstration Games

机译:社交示范游戏的表现虚拟字符

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Virtual characters are an integral part of many game and learning environments and have practical applications as tutors, demonstrators or even representations of the user. However, creating virtual character behaviors can be a time-consuming and complex task requiring substantial technical expertise. To accelerate and better enable the use of virtual characters in social games, we present a virtual character behavior toolkit for the development of expressive virtual characters. It is a midlleware toolkit which sits on top of the game engine with a focus on providing high-level character behaviors to quickly create social games. The toolkit can be adapted to a wide range of scenarios related to social interactions with individuals and groups at multiple distances in the virtual environment and supports customization and control of facial expressions, body animations and group formations. We describe the design of the toolkit, providing an examplar of a small game that is being created with it and our intended future work on the system.
机译:虚拟字符是许多游戏和学习环境的一个组成部分,并且具有实际应用程序作为用户的导师,示威者或甚至是用户的表示。但是,创建虚拟字符行为可能是需要大量技术专业知识的耗时和复杂的任务。为了加速和更好地使得能够在社交游戏中使用虚拟字符,我们展示了一个虚拟字符行为工具包,用于开发富有表现力的虚拟字符。它是一个中间软件工具包,它位于游戏引擎的顶部,重点是提供高级字符行为,以快速创建社交游戏。该工具包可以适应与虚拟环境中多个距离的各个和组的社交交互相关的广泛情景,并支持对面部表情,身体动画和组形成的自定义和控制。我们描述了工具包的设计,提供了一个正在使用它创建的小型游戏的示例,以及我们对系统的预期工作。

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