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A Mobile-Phone Camera Text-Recognition Game as an Alternative Assessment in Vocabulary Instruction for Learning Indonesian as a Foreign Language Classroom

机译:移动电话摄像头文本识别游戏作为学习印度尼西亚语作为外语教室的词汇教学的替代评估

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This study implements mobile-phone camera text-recognition technology into a game-based assessment design. This game is created as an alternative assessment in vocabulary instruction for learning Indonesian as a Foreign Language classroom, to explore the effectiveness and the improvement of students' vocabulary, and to increase students' motivation in conducting assessment. This game is web-based. The web-server stores questions and score. There are two client interfaces. First, the classroom interface randomly downloads questions according to the vocabulary categories chosen by the teacher. Through camera and text-recognition technology, students search for answers, which are projected on the wall. Second, the teacher interface is used to access the score. We expect this system to be an application for the alternative assessment in a vocabulary instruction for learning Indonesian as a Foreign Language.
机译:本研究将移动电话摄像机文本识别技术实现为基于游戏的评估设计。这场比赛是作为学习印度尼西亚作为外语课堂的词汇教学的替代评估,探讨学生词汇的有效性和改善,并提高学生在进行评估中的动机。此游戏是基于Web的。 Web服务器存储问题和分数。有两个客户端界面。首先,课堂界面根据老师选择的词汇类别随机下载问题。通过相机和文本识别技术,学生搜索答案,将投影在墙上。其次,教师界面用于访问分数。我们希望该系统成为在学习印度尼西亚作为外语的词汇教学中替代评估的申请。

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