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FingerTrips: Learning Geography through Tangible Finger Trips into 3D Augmented Maps

机译:FingerTrips:通过有形的手指行程进入3D增强地图来学习地理

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Tangible physical maps couple physical landscape model with digital information and can become an invaluable asset for learning geography in an embodied way. The objective of this work is to create and evaluate an easily constructible 3D tangible map for elementary students. The main differentiations of our approach are two: a) we suggest a new interaction style on the map for learning geography purposes, the use of trips with fingers b) the proposed setting can be recreated and reprogrammed even by students in primary education. 58 4th grade students participated in a pilot study. The participants played with the FingerTrips environment in 24 sessions and in groups of 2 or 3. Students supported that FingerTrips are very pleasant and easy to use, promote efficient and effective learning and help them to learn faster and to learn more things than with the traditional means. Such an approach differs drastically from traditional means of learning, is closer to students' interactive experiences and expectations, gamifies learning and exploits embodied learning opportunities.
机译:有形的物理地图将物理景观模型与数字信息结合在一起,并且可以通过具体的方式成为学习地理的宝贵资产。这项工作的目的是为基础学生创建和评估易于构建的3D有形地图。我们的方法的主要区别有两个:a)我们建议在地图上使用一种新的交互方式来学习地理目的,使用手指旅行b)甚至在初等教育中的学生也可以重新创建和重新设置建议的设置。 58名4年级学生参加了试点研究。参与者在24节和2或3组的环境中进行了FingerTrips环境的游戏。学生们支持FingerTrips非常令人愉悦且易于使用,可以促进高效有效的学习,并可以帮助他们更快地学习和学习比传统方式更多的东西。方法。这种方法与传统的学习方法大不相同,更接近学生的互动体验和期望,游戏化学习并利用具体的学习机会。

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