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We Make Games. Using Serious Game Design Concepts in Secondary School

机译:我们制作游戏。在中学使用严肃的游戏设计概念

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By using game design as a method to teach in various subjects apart from software engineering and media design, the evaluation of the project We Make Games aimed at finding out what participating teachers think about the approach. The first part of the project saw a train-the-trainer workshop, distance teacher training and implementing the serious game-design method in classes. The accompanying evaluation had a closer look at teachers' previous knowledge regarding (serious) digital games, their expectations and attitudes towards the project, games and game-design as well as the outcome of the project and the participating students' learning effects. Therefore, a mixed methods approach was used. Results show that teachers who are not familiar with game-design concepts need extensive training and support before using the method in their classes. Moreover, constraints because of time and organizational framework in schools make an implementation more difficult. However, motivation and engagement of students generally increased as well as their problem-solving skills.
机译:通过使用游戏设计作为除软件工程和媒体设计之外的各个学科的教学方法,对“我们制作游戏”项目的评估旨在找出参与教师对这种方法的看法。该项目的第一部分是培训师培训班,远程教师培训以及在课堂上实施严肃的游戏设计方法的项目。随附的评估报告仔细研究了教师对(严肃的)数字游戏的先前知识,他们对项目,游戏和游戏设计的期望和态度以及项目的成果和参与的学生的学习效果。因此,使用了混合方法方法。结果表明,不熟悉游戏设计概念的老师需要在课堂上使用该方法之前进行广泛的培训和支持。而且,由于时间和学校组织架构的限制,使实施变得更加困难。但是,学生的积极性和参与度以及解决问题的能力普遍得到提高。

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