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Designing a Serious Game for Myoelectric Prosthesis Control

机译:设计用于肌电假体控制的严肃游戏

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As an amputee, learning how to control a myoelectric prosthesis is a difficult task. One of the main issues with conventional, highly repetitive, rehabilitation methods is the lack of engagement and motivation of the patients that often leads to high rejection rates of the prosthetic device. This work proposes and implements a novel serious game design, improving previous work, as music-based app. The prototype was evaluated by seven able-bodied participants with regard system usability and engagement. Results suggest positive outcomes in motivation, but room for improvement in system usability
机译:作为截肢者,学习如何控制肌电假体是一项艰巨的任务。传统的高度重复的康复方法的主要问题之一是患者缺乏参与和动力,这常常导致假体装置的排斥率很高。这项工作提出并实施了新颖的严肃游戏设计,改进了以前的工作,成为了基于音乐的应用程序。原型由七个健全的参与者对系统的可用性和参与度进行了评估。结果表明动机有积极的结果,但系统可用性仍有改进的余地

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