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Evaluating software engineering simulation games: The UGALCO framework

机译:评估软件工程模拟游戏:UGALCO框架

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The increasing interest in Software Engineering simulation games leads to the problem of how to assess these games in order to measure their real benefits. Until the current days, few attempts were proposed in order to support practitioners evaluating simulation games. This paper introduces UGALCO, a five-dimension framework for simulation games evaluation. Besides a detailed assessment of player's learning, usability, motivation, and user experience, we also included a communicability evaluation from the Human Computer Interaction field. Since our framework is not prescriptive, there are no restrictions regarding its attributes, evaluation perspectives or techniques. Instead, we present how a set of tools and attributes can be used together, bringing more effective results for assessing the game as a whole. We applied this framework for the evaluation of a specific simulation game. Results indicate that this framework can be used to gain better and more understanding of simulation games aspects.
机译:越来越兴趣的软件工程模拟游戏导致如何评估这些游戏的问题,以便衡量其真正的好处。直到目前的日子,提出了很少的尝试,以支持从业者评估模拟游戏。本文介绍了Ugalco,这是一个五维仿真游戏评估框架。除了对玩家的学习,可用性,动力和用户体验的详细评估外,还包括来自人机交互领域的可通信性评估。由于我们的框架不是规定的,因此它的属性,评估视角或技术没有限制。相反,我们介绍了如何一起使用一组工具和属性,为整个游戏提供更有效的结果。我们将此框架应用于评估特定模拟游戏。结果表明,该框架可用于获得对模拟游戏方面的更好和更好的理解。

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