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Factors Affecting Success in a Digital Simulation Game for Nurse Training

机译:影响护士训练数字仿真游戏成功的因素

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Serious games have been developed in recent years as an essential tool for the improvement of students' decision-making skills and performance. They evolved in various domains, especially in the healthcare field. Healthcare professional experts and trainers indicate the importance of designing educational environments and educational programs in order to reproduce with high fidelity the professional context. Therefore, data gained through gaming is explored and exploited to extract information about the learning strategies. In this work, we explore data that was collected during courses in which students used a simulation game called CLONE (Clinical Organizer Nurse Education). This serious game has been designed to train nursing students in work organizations. With the implementation of statistical approaches, we intended to study factors that impact on the success of the game. Considering game sessions from 3 different angles, we try to answer the following questions: 1) Does the duration of the game session has an impact on gaming outcomes? 2) Which errors do students commit during the game? 3) Do students achieve learning progress by repeating the game? Eventually, we discussed obtained results and future work.
机译:近年来,严重的比赛是为改善学生决策技能和表现的重要工具。他们在各个领域中演变,特别是在医疗领域。医疗保健专业专家和培训师表示设计教育环境和教育方案的重要性,以便在高保真上繁殖专业背景。因此,通过游戏获得的数据被探索并剥削以提取有关学习策略的信息。在这项工作中,我们探讨了学生使用称为克隆(临床组织者护士教育)的仿真游戏的课程中收集的数据。这场严肃的游戏旨在培训工作组织的护理学生。随着统计方法的实施,我们打算研究影响比赛成功的因素。考虑到3种不同角度的游戏会话,我们尝试回答以下问题:1)游戏会议的持续时间对游戏结果产生影响吗? 2)学生在比赛期间提交哪些错误? 3)学生通过重复游戏来实现学习进度吗?最终,我们讨论了获得的结果和未来的工作。

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