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Engaging Undergraduate Programming Students: Experiences using Leqo Mindstorms NXT

机译:吸引本科编程学生:使用Leqo Mindstorms NXT的经验

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In this paper, the experiences gained in adopting an approach to first year undergraduate programming classes which attempts to engage the students in problem-solving and teamworking activities are discussed. Both have a significant role to contribute in the development of employability skills. The approach taken makes use of Alice to introduce programming concepts and Lego Mindstorms NXT kits to develop Java programming skills. The module assessments combine individual and team-based components, encouraging the students to engage with their peers in order to solve the challenges they are set. This paper reports on the results achieved by the students on the module over a four year period which correlates to the introduction of the changes to the module design. The paper also considers the views of the students gathered from anonymous module evaluation forms.
机译:在本文中,讨论了采用第一年的本科编程课程的方法所获得的经验,该方法试图使学生参与解决问题和团队合作的活动。两者都对促进就业技能的发展起着重要作用。所采用的方法利用Alice来介绍编程概念,并使用Lego Mindstorms NXT套件来开发Java编程技能。模块评估结合了个人和基于团队的组成部分,鼓励学生与同伴互动,以解决他们面临的挑战。本文报告了四年来学生在模块上取得的成果,这与模块设计变更的引入有关。本文还考虑了从匿名模块评估表收集的学生的观点。

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