首页> 外文期刊>Digital creativity >Breaking the rules in interactive media design education
【24h】

Breaking the rules in interactive media design education

机译:打破交互式媒体设计教育的规则

获取原文
获取原文并翻译 | 示例
           

摘要

In today's interactive media design it is difficult for a designer to create aesthetic innovations and to break free from ordinariness. The most important factor limiting interactive media design aesthetics is that education seems to be more focused on following traditional rules of interaction design rather than innovative approaches. These rules limit creativity and often relegate design students to producing ordinary interface solutions. This is especially burdensome for us as teachers. In order to address this problem, we developed an education model inspired by Lars von Trier's film Five Obstructions. We call this model 'breaking the rules'. In the 'breaking the rules' approach students produce, within a range of probabilities, design problem solutions in cases of total or partial visual/ auditory/tactile obstructions. The most important outputs of the model are (1) to make design student think/look outside of the ordinary, (2) to produce unusual solutions, (3) to maximise design solutions with sound.
机译:在当今的交互式媒体设计中,设计师很难进行美学创新并摆脱常规性。限制交互式媒体设计美学的最重要因素是,教育似乎更注重遵循交互设计的传统规则,而不是创新方法。这些规则限制了创造力,经常让设计专业的学生产生普通的界面解决方案。作为老师,这对我们来说尤其繁重。为了解决这个问题,我们开发了一种教育模型,该模型的灵感来自拉斯·冯·特里尔(Lars von Trier)的电影《五个障碍》。我们称此模型为“违反规则”。在“违反规则”方法中,学生会在各种可能性范围内,在出现全部或部分视觉/听觉/触觉障碍的情况下,设计出解决问题的方法。模型的最重要输出是(1)使设计专业的学生在普通人之外思考/看待;(2)产生不寻常的解决方案;(3)使声音最大化的设计解决方案。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号