首页> 外文期刊>Interactive technology and smart education >Matching serious games with museum's educational roles: smart education in practice
【24h】

Matching serious games with museum's educational roles: smart education in practice

机译:将严肃的游戏与博物馆的教育角色相匹配:实践中的明智教育

获取原文
获取原文并翻译 | 示例
           

摘要

Purpose - This study aims to present a meta-analysis of the use of serious educational games in museums. The analysis is based on a critical literature review that maps educational roles of museums against serious educational games used in support of those roles. The meta-analysis focuses on me specific context of informal learning in museums. Design/methodology/approach - The research design presented in this study is based on a metaanalysis research design that consists of a critical literature review, a multi-matrix representation of findings of the literature review and a conceptual visualization of the multidisciplinary area of the usage of serious games in support of educational roles in museums. Findings - Clear and detailed categorizations of educational roles and serious games types for informal learning are presented. These are followed by matching these educational roles with published reports of the use of serious games within museums. The study concludes with observations and a conceptual map of the design of serious games for museums. Originality/value - This study presents the first meta-analysis of research in this emergent multidisciplinary field. It will help serious game designers, museum educators and educational practitioners to make decisions regarding the choice of game type, customization and content design to support informal learning in the specific context of museum educational activities.
机译:目的-这项研究旨在对博物馆中严肃教育游戏的使用进行荟萃分析。该分析基于一项重要的文献综述,该综述将博物馆的教育角色与支持这些角色的严肃教育游戏进行了映射。荟萃分析着重于我在博物馆中非正式学习的特定背景。设计/方法学/方法-本研究中提出的研究设计基于荟萃分析研究设计,包括关键文献综述,文献综述发现的多矩阵表示以及用法的多学科领域的概念可视化支持博物馆中教育角色的严肃游戏。调查结果-介绍了针对非正式学习的教育角色和严肃游戏类型的清晰,详细的分类。接下来,将这些教育角色与博物馆中使用严肃游戏的已发表报告进行匹配。该研究以观察结果和博物馆严肃游戏设计的概念图作为结尾。原创性/价值-这项研究提出了这个新兴的多学科领域的研究的第一个荟萃分析。它将帮助认真的游戏设计者,博物馆教育者和教育从业人员就游戏类型,定制和内容设计的选择做出决策,以支持在博物馆教育活动的特定情况下进行非正式学习。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号