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首页> 外文期刊>The British Journal of Surgery >Systematic review of serious games for medical education and surgical skills training
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Systematic review of serious games for medical education and surgical skills training

机译:对医学教育和外科技能培训的严肃游戏的系统评价

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摘要

Background: The application of digital games for training medical professionals is on the rise. So-called 'serious' games form training tools that provide a challenging simulated environment, ideal for future surgical training. Ultimately, serious games are directed at reducing medical error and subsequent healthcare costs. The aim was to review current serious games for training medical professionals and to evaluate the validity testing of such games. Methods: PubMed, Embase, the Cochrane Database of Systematic Reviews, PsychInfo and CINAHL were searched using predefined inclusion criteria for available studies up to April 2012. The primary endpoint was validation according to current criteria. Results: A total of 25 articles were identified, describing a total of 30 serious games. The games were divided into two categories: those developed for specific educational purposes (17) and commercial games also useful for developing skills relevant to medical personnel (13). Pooling of data was not performed owing to the heterogeneity of study designs and serious games. Six serious games were identified that had a process of validation. Of these six, three games were developed for team training in critical care and triage, and three were commercially available games applied to train laparoscopic psychomotor skills. None of the serious games had completed a full validation process for the purpose of use. Conclusion: Blended and interactive learning by means of serious games may be applied to train both technical and non-technical skills relevant to the surgical field. Games developed or used for this purpose need validation before integration into surgical teaching curricula.
机译:背景:数字游戏在培训医学专业人员方面的应用正在增加。所谓的“严肃”游戏构成了训练工具,可提供具有挑战性的模拟环境,是将来进行外科手术训练的理想选择。最终,严肃的游戏旨在减少医疗错误和随后的医疗费用。目的是审查当前用于培训医学专业人员的严肃游戏,并评估此类游戏的有效性测试。方法:使用预定义的纳入标准,对PubMed,Embase,Cochrane系统评价数据库,PsychInfo和CINAHL进行搜索,直至2012年4月为止。现有研究的主要终点是根据当前标准进行的验证。结果:总共鉴定出25篇文章,描述了总共30场严肃的游戏。这些游戏分为两类:针对特定教育目的而开发的游戏(17)和对开发与医务人员相关的技能也有用的商业游戏(13)。由于研究设计和严肃游戏的异质性,未进行数据汇总。确定了六个具有验证过程的严肃游戏。在这六种游戏中,有三款游戏是为重症监护和分诊团队训练而开发的,三款是用于训练腹腔镜精神运动技能的商业游戏。出于使用目的,没有一款严肃的游戏完成任何完整的验证过程。结论:通过严肃的游戏进行的混合式和交互式学习可用于培训与手术领域相关的技术和非技术技能。为此目的开发或使用的游戏,在整合到外科教学课程中之前,需要进行验证。

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