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Serious Games - Creating an Ecosystem for Success

机译:严肃的游戏-创建成功的生态系统

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Serious games have been steadily increasing their use in many sectors of society, yet it seems that a true killer app remains elusive. This paper will review some existing game based efforts and explore what the research and development community is doing to bring game use and game engines more into the mainstream of society. It is the authors'' view that three major impediments that must be worked on in creating the ''killer app'' are related to culture, validity, and business models. Culture is meant to encompass generational issues between users and decision makers as well as organizational inertia. Validity includes a statistically valid methodology that the game performs as intended. The business model entails intellectual property, development costs, and pricing. Each of these items is discussed individually and collectively with respect to creating an ''ecosystem'' of furthering the use of serious games in society. This paper reflects on these aforementioned items through a review of the literature and through selective discussions with experts in gaming education and use. Suggestions are made throughout the paper on ways to continue to accelerate adoption of serious games.
机译:严肃的游戏一直在稳步增加其在社会许多领域的使用,但似乎真正的杀手级应用仍然难以捉摸。本文将回顾一些现有的基于游戏的努力,并探索研究与开发社区正在做些什么,以将游戏的使用和游戏引擎更多地带入社会主流。作者的观点是,在创建“杀手级应用”时必须解决的三个主要障碍与文化,有效性和商业模式有关。文化旨在涵盖用户与决策者之间的世代问题以及组织惯性。有效性包括游戏按预期执行的统计上有效的方法。该业务模型包含知识产权,开发成本和定价。这些项目中的每一个都针对建立“生态系统”以进一步促进严肃游戏在社会中的使用而单独或集体地进行了讨论。本文通过对文献的回顾以及与游戏教育和使用专家的选择性讨论,对上述项目进行了反思。整篇论文都提出了继续加速采用严肃游戏的方法的建议。

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