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Learning through Game Making: An HCI Perspective

机译:通过游戏制作学习:人机交互的视角

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摘要

One of the areas of Game-Based Learning (GBL) that has been attracting considerable interest in recent years is digital game making, whereby learners play games but also design, construct and share them as active participants in a learning community. Human Computer Interaction (HCI) is a critical aspect of processes and tools within game making, and plays a key role in ensuring that learning experiences are both engaging and educationally fruitful. In this light, this paper examines two different game authoring environments from an HCI perspective, taking account of certain interface characteristics can affect and shape the authoring process and thus have a potential bearing on educational effectiveness. The investigation draws on findings from an EU co-funded project called MAGICAL (MAking Games In CollaborAtion for Learning), which is exploring the potential that game making offers for activating key transversal skills such as problem-solving, creativity and ICT competency, particularly at primary school level.
机译:近年来,基于游戏的学习(GBL)领域之一引起了人们的极大兴趣,数字游戏制作使学习者不仅可以玩游戏,还可以设计,构造和共享这些游戏,使其成为学习社区中的积极参与者。人机交互(HCI)是游戏制作过程和工具的关键方面,并且在确保学习体验既引人入胜又在教育上富有成果方面发挥着关键作用。有鉴于此,本文从人机交互的角度考察了两种不同的游戏创作环境,并考虑到某些界面特性会影响和影响创作过程,从而对教育效果产生潜在影响。这项调查借鉴了欧盟共同资助的项目MAGICAL(在协作学习中制作游戏)的发现,该项目正在探索游戏制作在激活关键横向技能(例如解决问题,创造力和ICT能力)方面的潜力,特别是在小学水平。

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