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Using the Educational Potential Mapper to Design an Adaptive Serious Game: The 'uManager' Case Study

机译:使用教育潜在映射器设计自适应严重游戏:“UManager”案例研究

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The frame pedagogy is a methodological framework that gives a key role to the concept of game mechanic in identifying the educational domain of a game. In this view, the activation of a subset of the game mechanics highlights a portion of the domain. Consequently, the game mechanics become a fundamental element in defining personalized and adaptive learning paths. As a case study, we discuss the implementation of a serious game called "uManager", aimed at stimulating and supporting entrepreneurial skills in young people. In the paper, we provide a brief description of the process and the conceptual model behind the design and implementation of the game.
机译:框架教育学是一种方法论框架,对识别游戏的教育领域的游戏机修工概念给出了关键作用。在此视图中,游戏机械师的子集的激活突出了域的一部分。因此,游戏力学成为定义个性化和自适应学习路径的基本要素。作为一个案例研究,我们讨论了一场名为“UManager”的严重比赛的实施,旨在刺激和支持年轻人的创业技能。在本文中,我们提供了对游戏设计和实施背后的过程和概念模型的简要描述。

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