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A framework for planning effective collaboration using interactive workspaces.

机译:使用交互式工作区规划有效协作的框架。

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摘要

Recent trends within the Architecture, Engineering, and Construction Industry have increased interest in building information models and their impact on the integrated delivery of projects. While the value of these tools and methods is growing, the impact of the workspace and physical interaction of the team is often left as an afterthought. The value of the workspace, human interaction, and sense of team is not unknown; face-to-face interactions are commonly emphasized in collaborative charrettes for activities such as sustainable project planning. And there have been a variety of developments in improved media interface, ranging from interactive whiteboards and tablet PC's, to augmented reality and virtual reality display systems. This study focuses on bringing the physical, virtual, human, and task elements together using the INVOLVE framework for planning Interactive Workspaces for more effective team communication, made up of seven elements: Interaction, Network concerns, Virtual prototypes, Organization, Layout, Visualization and Display, and Existential Collaboration.;The focus of this study was the development of the INVOLVE framework for effective planning and use of Interactive Workspaces. Interactive Workspaces are spaces allowing ubiquitous and intuitive interactions with virtual environments. The framework demonstrates how the virtual and physical technologies relate to team interaction and communication. The study will be presented first from the background and development of this framework with a focus on face-to-face application in Interactive Workspaces (IW). This is introduced first with a study of the relevant literature and the existing facilities being employed for different virtual prototyping tasks and collaborative purposes. After studying these facilities, a preliminary concept for the framework was created, and then validated through interviews on the use of Interactive Workspaces employed within the AEC Industry. With these elements validated, a method was created to plan the uses and considerations for Interactive Workspaces to fulfill the needs identified on construction projects.;In order to evaluate the framework for planning the Interactive Workspace components, observational quasi-experiments were used to demonstrate the application of the framework for two specific tasks and to validate those applications. The first quasi-experiment employed a series of 24 undergraduate student teams in the architectural engineering program at Penn State. The first round of the study identifies the aspects of the IW framework which influence the team interaction based on a conceptual design task, and tracked interactions among individuals and with the media interface to compare differences in use and outcomes between media modalities. In the second round of quasi-experiments, ad hoc teams were created from a pool of volunteers to perform 4D schedule reviews. Outcomes from both quasi-experiments indicated measurable differences in the individual contributions to the discussion and through the interface based on the Interactive Workspace configurations utilized, validating the application for these specific tasks and implying validity for the theoretical basis of the relationships for the tasks, the processes, and the communication needs for the application of the INVOLVE Framework.
机译:建筑,工程和建筑行业的最新趋势对建筑信息模型及其对项目综合交付的影响越来越感兴趣。当这些工具和方法的价值不断增长时,工作区的影响和团队的物理互动常常被作为事后考虑。工作空间的价值,人与人之间的互动以及团队合作感是未知的;在协作项目中,通常会强调面对面的互动,例如可持续项目计划。改进的媒体界面已经进行了各种开发,范围从交互式白板和平板电脑到增强现实和虚拟现实显示系统。这项研究的重点是使用INVOLVE框架将物理,虚拟,人为和任务元素整合在一起,以规划交互式工作区以更有效地进行团队沟通,该交互元素由七个元素组成:交互,网络关注,虚拟原型,组织,布局,可视化和显示和现有协作。;本研究的重点是开发INVOLVE框架,以有效规划和使用交互式工作区。交互式工作区是允许与虚拟环境进行普遍且直观的交互的空间。该框架演示了虚拟技术和物理技术如何与团队互动和沟通相关。该研究将首先从该框架的背景和开发中进行介绍,重点是交互式工作区(IW)中的面对面应用程序。首先介绍相关文献和用于不同虚拟原型任务和协作目的的现有设施。在研究了这些设施之后,创建了该框架的初步概念,然后通过对AEC行业中使用的交互式工作区的使用进行的采访进行了验证。在验证了这些要素之后,创建了一种方法来计划交互式工作区的使用和考虑事项,以满足在建设项目中确定的需求;为了评估规划交互式工作区组件的框架,我们使用了观察性准实验来演示应用程序框架执行两个特定任务并验证那些应用程序。第一次准实验在宾州州立大学的建筑工程计划中雇用了24个本科生团队。该研究的第一轮研究基于概念设计任务确定了IW框架中影响团队互动的各个方面,并跟踪了个人之间以及与媒体界面的互动,以比较媒体模式之间的使用和结果差异。在第二轮准实验中,由一批志愿者组成了专案小组,以执行4D进度表审查。两项准实验的结果均表明,个人对讨论的贡献以及通过所利用的交互式工作区配置的界面所产生的可测量差异,验证了针对这些特定任务的应用,并暗示了这些任务之间的关系的理论基础的有效性。流程,以及INVOLVE Framework应用程序的通信需求。

著录项

  • 作者

    Leicht, Robert M.;

  • 作者单位

    The Pennsylvania State University.;

  • 授予单位 The Pennsylvania State University.;
  • 学科 Engineering Architectural.;Engineering Civil.
  • 学位 Ph.D.
  • 年度 2009
  • 页码 277 p.
  • 总页数 277
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 建筑科学;
  • 关键词

  • 入库时间 2022-08-17 11:38:29

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