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单位四元数

单位四元数的相关文献在2004年到2021年内共计60篇,主要集中在测绘学、自动化技术、计算机技术、机械、仪表工业 等领域,其中期刊论文58篇、会议论文2篇、专利文献182937篇;相关期刊46种,包括企业技术开发(下半月)、天津理工大学学报、测绘工程等; 相关会议2种,包括第二十七届海洋测绘综合性学术研讨会、第19届中国遥感大会等;单位四元数的相关文献由164位作者贡献,包括姜挺、江刚武、冷建伟等。

单位四元数—发文量

期刊论文>

论文:58 占比:0.03%

会议论文>

论文:2 占比:0.00%

专利文献>

论文:182937 占比:99.97%

总计:182997篇

单位四元数—发文趋势图

单位四元数

-研究学者

  • 姜挺
  • 江刚武
  • 冷建伟
  • 刘凯悦
  • 余岸竹
  • 张靓
  • 徐芳
  • 曹毅
  • 李云杰
  • 李保坤
  • 期刊论文
  • 会议论文
  • 专利文献

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    • 张亮; 樊承阳; 周宁博; 邓双喜; 银翔; 叶佳卓
    • 摘要: 针对刚性飞行器在飞行过程中发生执行器故障和受到外界干扰的问题,基于中间估计量的方法提出了一种主动容错控制方案.通过设计中间估计量观测器,将常见的乘性及加性执行器故障以整体故障估计量的形式加入到系统模型中,并验证了观测结果的收敛.在未知外部干扰和执行器故障同时存在的情况下,基于求解Riccati方程设计了一种飞行器主动容错控制策略,利用Lyapunov定理验证闭环系统的稳定性.最后通过仿真验证了设计控制系统的有效性和稳定性.
    • 何百岳; 张文安
    • 摘要: 研究了一种基于磁-惯性传感单元(MIMU)的采用无逆Kalman滤波器(IFKF)的姿态估计算法.该方法将运动分为稳定和运动两种状态.针对稳定状态,该算法使用了稳态策略.这种状态下,估计器利用之前时刻的估计值和预测协方差,从而达到既降低运算量,又有效缓解磁场变化带来的姿态偏移和陀螺仪数值积分漂移的目的.另一方面,在动态策略中,严重干扰拒绝方法(SDR)被用于缓解瞬时干扰.同时,无逆Kalman滤波器被用于融合磁-惯性传感单元的数据,有效避免矩阵的求逆运算,由此减轻计算负担.实验结果证明,所提出的方法在有效减少计算时间的同时维持了较高的姿态估计精度.
    • 谭彩铭; 高翔; 陈盛; 徐国政
    • 摘要: 单位四元数平均运算通常被定义为求解约束最小化问题的最优解,在计算上很耗时.考虑到航姿参考系统中只有两个四元数进行加权平均运算,针对三种基于最小化的四元数平均算法,分别得出其用于求解两个四元数平均值的简易公式.数据分析指出利用这三种简易公式得到的平均四元数非常接近,其角距离小于0.04°.大角度机动实验证实三种四元数平均公式可用于基于四元数的航姿参考系统,为四元数平均算法在航姿参考系统及其他有关领域中的有效应用提供参考.
    • 普亚松; 张文斌; 蔺小军; 郭德伟; 闵洁
    • 摘要: 针对有些机械臂姿态规划的四元数插值算法比较复杂、导数不易求得、较难判断其插值是否平滑的问题,进行了运用四元数插值曲线判断插值平滑性的研究.提出了Hopf映射应用于四元数插值曲线,利用Hopf映射的降维特性,将机械臂四元数姿态规划的四维插值点转换为三维向量,在单位球面上绘制了四元数插值曲线,通过三维空间的插值曲线直观判断四维插值的平滑性;运用相关算例对该方法的可行性进行了验证.研究结果表明:该方法避免了复杂四元数插值函数的求导过程,能够判断四元数插值是否平滑,操作是否简便;球面立体插值法比球面线性插值法更适合于两个以上的多姿态四元数插值.
    • 邢燕; 白龙; 樊文; 檀结庆
    • 摘要: Objective Unit quaternion represents rotation more compactly and intuitively than rotation matrix and is superior to Euler angle parameterization in avoiding gimbal lock.This study constructs a class of C3-continuous unit quaternion interpolation spline curves.The curves in unit quaternion space are an extension of a class of quintic polynomial interpolation spline curves in Euclidean space.They maintain high continuity and interpolating properties and are suitable for controlling the orientation of a rigid body in keyframe animation.Method Rigid keyframe animation usually has two or more keyframes (nodes) to be connected,and the rigid body needs to pass through the keyframes accurately.When the second derivatives of the orientation curve are discontinuous at some nodes in the spline curve,the angular acceleration of the object will suffer from a large jump,thereby resulting in undesirable rotation effects that are inconsistent with the expectation.Therefore,how to construct a high-order continuous unit quatemion curve is important in computer animation.This study first gives the definition and properties of quaternions and then selects proper quintic polynomial-blending functions to achieve a smooth interpolating orientation curve.Interpolation spline curves are constructed in R3 space by taking such quintic polynomialblending functions as the base functions.The constructed curves can pass through the given data points and are C3-continuous when the knot vector is evenly distributed.We extend the spline curve in R3 space into S3 space.Therefore,the unit quaternion interpolation spline curve maintains many similar important properties to those of the quintic polynomial interpolation spline curve in Euclidean space,such as interpolation and high-order continuity.Inspired by Kim et al.[5],we take the cumulative forms of the constructed blending functions of the interpolation spline curves in Euclidean space as the base functions to construct unit quaternion interpolation spline curves in S3 space.Specifically,the unit quaternion interpolation spline curve is the product of several exponential functions,in which the exponents are cumulative forms of the blending functions,and the bases are constant unit quaternions that are the given keyframe orientations and the angular velocities between every two adjacent given keyframe orientations.Using this ability,the produced unit quaternion curves behave similarly to the spline curves in Euclidean space.For example,they not only pass through a given sequence of orientations (denoted by unit quaternions) exactly without the iterative process in solving the quaternionic nonlinear system of equations,as used in the classical B-spline unit quaternion interpolatory curves to obtain the control points from given data points but also can possess C3 continuity.A strict proof of these properties is given.An application example is provided to show that the constructed unit quaternion curve can play a role in the keyframe animation design.Result We provide a 3 D keyframe interpolation animation instance and comparison experiments to illustrate the feasibility and effectiveness of the proposed unit quaternion orientation curve construction method.From the application example,we observe that the proposed curve automatically passes through a given sequence of keyframe orientation accurately.The postures of cherries are controlled by the unit quaternion curve.Red cherries are randomly given keyframes.The orientations of intermediate green cherries are determined by three different types of unit quaternion spline curves.The position curve of the cherries adopts the same cubic uniform B-spline curves.Unlike Nielson's iterative construction scheme of unit quaternion uniform B-spline interpolation curves,the proposed scheme avoids solving the nonlinear system of equations over quaternions to obtain the control points,which greatly improves computational efficiency.Unlike Suet al.'s algebraic trigonometric blending interpolation quaternion spline curves,our scheme only uses polynomial bases,which run faster than trigonometric functions.The time required for the animation example by using our scheme decreases by approximately 73% and 33% compared with those by Nielson's and Suet al.'s method,respectively.Moreover,the continuity of the curve produced by the proposed scheme is C3,higher than the C2-continuous curves constructed by the other two methods,which means that the changes in the orientation of the rigid body in the animation will be more natural.Conclusion Simulation results demonstrate that the proposed method is effective for rigid-body keyframe animation design and particularly applicable for design occasions with high real-time and fluency demands.Although the proposed method has the advantages of automatically accurate interpolation,high continuity,and fast running,this paper does not discuss the fairness of the curve.From numerous experimental results,we deduce that the curve fairness produced by the proposed method is not as good as the fairness of unit quaternion uniform B-spline curves.The next step of our work will be to study the construction method of a quaternion interpolating spline curve from the aspect of energy optimization,such as minimizing torque energy or curvature.%目的 构造一类C3连续的单位四元数插值样条曲线,证明它的插值性和连续性,并把它应用于刚体关键帧动画设计中.方法 利用R3空间中插值样条曲线的5次多项式调配函数的累和形式构造了S3空间中单位四元数插值样条曲线,它不仅能精确通过一系列给定的方向,而且能生成C3连续的朝向曲线.结果 与Nielson的单位四元数均匀B样条插值曲线的迭代构造方法相比,所提方法避免了为获取四元数B样条曲线控制顶点对非线性方程组迭代求解的过程,提高了运算效率;与单位四元数代数三角混合插值样条曲线的构造方法(Su方法)相比,所提方法只用到多项式基,运算速度更快.本例中创建关键帧动画所需的时间与Nielson方法和Su方法相比平均下降了73%和33%.而且,相比前两种方法,所提方法产生的四元数曲线连续性更高,由G2连续提高到C3连续,这意味着动画中刚体的朝向变化更加自然.结论 仿真结果表明,本文方法对刚体关键帧动画设计是有效的,对实时性和流畅性要求高的动画设计场合尤为适用.
    • 袁志聪; 鲁铁定; 邓小渊
    • 摘要: The point cloud registration is to make the point cloud data from different visual angles to be correctly spliced.Calculating the three-dimensional rigid body translation and rotation parameters is the core problem in point cloud registration.To solve the problem of rigid motion parameters,the four estimation methods of singular value decomposition method(SVD),orthogonal decomposition method (OD),unit quaternion(UQD)and dual quaternion method(DQD)are analyzed in this paper.Through simulation experiments and examples,their ow n advantages and disadvantages and applicability are discussed.T he result show s that the overall performance of the dual quaternion is optimized.T he parameters of the rigid body transformation can be solved by dual quaternion in the practice application.%点云配准是使不同视角下的点云数据实现正确拼接,解算三维空间刚体平移和旋转参数是点云配准中的核心问题.文中针对刚体运动参数求解问题,分析现有的奇异值分解法(SVD)、正交分解法(OD)、单位四元数法(U QD)、对偶四元数法(DQD)4种不同的估计方法,通过模拟实验及实例展开分析,探讨各自的优缺点及适用性,结合实例结果表明,对偶四元数求解刚体运动参数的总体性能最优,在实际应用中可以优先使用对偶四元数进行刚体变换参数求解.
    • 刘启帆; 谢明; 姜磊
    • 摘要: ROS是一个开源的机器人操作系统,能够很好的验证各类运动规划算法.通过对该系统的研究,提出一种以ROS为平台在笛卡尔空间下进行运动规划的方法.首先将工业机器人的三维模型转制为ROS中的URDF格式,完成机器人的初步配置.然后使用MoveIt!工具添加了使用最小二乘迭代的逆解算法,该方法通用性强,且可得到唯一最优解.对于规划过程中的姿态插补,则采用单位四元数法,该方法有效解决了万向节锁死和旋转不平滑等问题.最后让机器人分别沿着直线和圆弧轨迹进行运动仿真,从实验结果可以看出机器人运动轨迹平滑,表明了此方法的可行性.%ROS is an open source robot operating system, can be a good validation of various types of motion planning algorithm.Based on the research of this system, a method of motion planning in Cartesian space is proposed using ROS as the platform.Firstly, the 3D model of industrial robot is transformed into URDF format of ROS, and the initial configuration of the robot is completed.Then use the MoveIt! tool to add the least squares iterative inverse solution algorithm, the method is general, and can achieve the unique optimal answer.For the orientation interpolation process,using unit quaternion can effectively resolve gimbal lock and rotation unsmooth problems.Finally, for linear trajectory and circular trajectory respectively, simulation results show that the robot can achieve smooth motion along the planned trajectory.So it illustrates the feasibility of the method described above.
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